During the early part of the pandemic, exercisers hiked and biked as an outdoor escape from the COVID-19 lockdown. Bicycles — new and used — were in limited supply. Sales of the pricey and popular Peloton stationary bikes skyrocketed, and exercise consumers looking for less expensive options to keep moving attended internet classes on body building, yoga and old-fashioned aerobics. Now, many are looking to expand their options with a different kind of digital exercise — virtual reality.
Andrea Cirelli — CEO and owner of 4XVR, a virtual reality gaming arcade.
Amir Madmoune — Wheaton College student, who has used virtual reality games to lose weight.