A New Role For Video Games In Education
By Kara Miller

Once, they were a distraction from homework, something mom told kids to put away before their brain frittered away. But now, some designers and educators say video games can be cutting-edge educational tools. What happens when video games are homework?
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A still from Muzzy Lane's Past Present game, in which middle-school students explore social history (via Muzzy Lane).
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We look at their role in the classroom, whether they might replace textbooks, and how kids could be affected.
Guests:
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David B. Martz, vice president, Sales & Marketing of Muzzy Lane Software in Newburyport, Mass.
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Eric Klopfer, associate professor, director of the MIT Scheller Teacher Education Program and The Education Arcade
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Tim Loew, executive director, Massachusetts Digital Games Institute.
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About Innovation Hub
Each week, Kara Miller talks to Boston's most innovative thinkers, examining new ideas and potential solutions to today’s many challenges. Topics range from education to health care to green energy. Join us on Saturdays at 7 a.m. and Sundays at 10 p.m.As a radio host, Kara Miller has interviewed thinkers from E.J. Dionne to Howard Gardner, Deepak Chopra to Lani Guinier. She is a panelist on WGBH-TV's "Beat the Press," as well as an Assistant Professor at the University of Massachusetts Dartmouth. Her writing has appeared in The Boston Globe, The National Journal, The Boston Herald, Boston Magazine, and The International Herald Tribune.
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