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High School Quiz Show: Extra Credit | Rules


Competition Structure: There will be three nights of competition. Each night will feature a 4-team single-elimination bracketed academic competition. There will be two (2) “heats” of two (2) teams each, Heat A and Heat B, with each heat comprised of Round 1 and Round 2. The winner of each heat will advance to face off in Rounds 3 and 4. The team with the higher score after Round 4 will be the winner.

Team Participation and Attendance: At least one (1) coach and all four (4) primary team members are required to attend each match.

The Game: The following are the rules and game play for the High School Quiz Show event series competition hosted by An Unlikely Story. The program producers reserve the right to change any of the rules at any time upon notice to participants.

Format:

Heat A
1A.    Toss-up Round
2A.    Head-to-Head Round

Heat B
1B.    Toss-up Round
2B.    Head-to-Head Round

The winner of Heat A and the winner of Heat B advance to:
3.    Category Round
4.    Lightning Round

Heat A

Round 1A: Toss-up Round

Format: Team vs. team           
Time limit: 8-10 minutes
Questions: Random topics; short answer and multiple choice (questions may include visual or audio clues).
Points: All questions are worth 10 points.
Penalty: There are no deductions for wrong answers in this round.
Buzzing: Teams may buzz in only after the question is read in its entirety. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are allowed to confer before but not after buzzing in. (Please note that unlike the televised series competition, players ARE allowed to confer in the Toss-up Round.)
Bouncing: If a team buzzes in and cannot answer or answers incorrectly, the question is then posed to the other team.

Round 2A: Head-to-Head

Format: Players from each team go head-to-head one at a time. The player in Position 1 will go against the player in Position 1 on the opposing team, the player in Position 2 will go against the player in Position 2, and so on for Positions 3 and 4. When facing the desks from the audience, Position 1 is the left-most position and Position 4 is the right-most position.

The players in Position 1 go first. When the host asks the first question (Question 1), only the players in Position 1 have the opportunity to answer. Play then passes to Position 2 for Question 2, then Position 3 for Question 3, Position 4 for Question 4, and then back to Position 1 for Question 5 and so on. The host will ask a total of twelve (12) questions, so play will run through Positions 1 through 4 a total of three (3) times. (Please note this format is different than the Head-to-Head Round on the televised series.)

Questions: Random topics; short answer only.
Points: All questions are worth 10 points.
Penalty: Incorrect answers result in a 10-point deduction.
Buzzing: There is no buzzer lockout in this round. When it is their Position’s turn, either player in that Position may buzz in at any time at their own risk (players in the other Positions may not buzz in when it is not their turn). If a question is interrupted by a player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question. Players must wait for the host to call on them by name before attempting to answer a question.
Conferring: Players are not allowed to confer with their teammates.
Bouncing: If a player cannot answer a question or answers incorrectly, the host gives the correct answer and moves on to the next question. The other team is not given the opportunity to respond.

Heat B

Round 1B: Toss-up Round

See description of Round 1A above.

Round 2B: Head-to-Head 

See description of Round 2A above.

The winners of Heat A and Heat B advance to compete in Rounds 3 and 4.

Round 3: Category Round

Format: Team vs. team (Winner of Heat A vs. Winner of Heat B)
Time limit: 8-10 minutes
Questions: Players pick from a selection of three themed categories such as "Lost in Space" (astronomy) or "Chicken and Egg" (putting historical events in chronological order). Each category has five short answer or multiple-choice questions. There may also be visual or audio questions.
Selection: The Heat Winner with the lower score entering Round 3 makes the first category selection, picking one (1) category from the three (3) options presented by the host. The host will read all the questions in the selected category, in order of difficulty. Players on either team may buzz in to answer, only after a question is read in its entirety.

After the first category is completed, the team with the lower score picks the second category from the remaining two options. The host will read all the questions in the selected category, in order of difficulty. Players on either team may buzz in to answer, only after a question is read in its entirety.

After the second category is completed, the host will read all the questions in the third, remaining category, in order of difficulty. Players on either team may buzz in to answer, only after a question is read in its entirety.

In the event of a tied score entering Round 3, a coin toss is used to determine the team that makes the first category selection. The coin toss will be called by the team that comes first alphabetically. The coin toss winner will make the first category selection.

Points: Questions are worth 10, 15, 20, 25, and 30 points, in increasing levels of difficulty. A correct response earns the point value of the question. Within each category, questions are read and must be answered in order of difficulty.
Penalty: The point value associated with the question is deducted for wrong answers.
Buzzing: A player may buzz in only after the question is read in its entirety. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are allowed to confer before but not after buzzing in.
Bouncing: If a team buzzes in and cannot answer or answers incorrectly, the question is then posed to the other team. Team members are allowed to confer before buzzing in.

Round 4: Lightning Round

Format: Team vs. team (Winner of Heat A vs. Winner of Heat B)
Time limit: 90 seconds
Questions: Random categories, short answer only.
Points: All questions are worth 20 points.
Penalty: Incorrect answers result in a 20-point deduction.
Buzzing: There is no buzzer lockout in this round. Team members may buzz in at any time at their own risk. If a question is interrupted by a player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are not allowed to confer, signal or gesture to each other, or otherwise communicate before or after buzzing in.
Bouncing: If a team cannot answer a question or answers incorrectly, the host gives the correct answer and moves on to the next question. The other team is not given the opportunity to respond.

End of a Round
If the host is asking a question at the end of a round and no one has buzzed in, all action stops and the round is over. If a player already has buzzed in or is in the process of answering a question, he or she will be permitted to answer. If the team that buzzed in answers a question incorrectly at the end of Round 1A or Round 1B or Round 3, the other team is permitted to answer. If a player gives an incorrect answer in Rounds 2 and 4, there is no opportunity for the other team to answer the question.

Match Tiebreaker (if needed)
The tiebreaker is a sudden death round. The host asks a toss-up question worth 20 points. Team members are allowed to confer before buzzing in however, they are not allowed to buzz in before the question is read in its entirety. If the answer is correct, the game is over and the team is declared the winner. If an answer cannot be given or an answer is incorrect, the opposing team has the chance to answer the question in the same manner. If neither team gives a correct answer, the host moves on to another question. This continues until a correct answer is given and one team is declared the winner.

This tiebreaker format will also be used as necessary to determine the winner of Heat A or Heat B in the event of a tied score.

Judging

Judges are selected by WGBH and An Unlikely Story staff. Staff make every effort to ensure a fair game, but the occasional mistake may occur. If the judges become aware of a mistake, every effort will be made to correct it. Questions are repeated at the discretion of the host or judges. Disputes or discrepancies should be voiced by the coach to the judge at the end of a round. If the dispute is determined to be valid by the judges, play stops and the discrepancy is addressed in the sole discretion of the WGBH and An Unlikely Story staff and judges. Scores may be adjusted, or questions eliminated, if necessary. Play then resumes. Any ambiguity or disputes that may arise concerning the rules of play and their interpretation is clarified or resolved by the production staff and judges. Once an individual round is completed and the next round begins, the completed round becomes final and challenges are not accepted retroactively. In the event of a tie, the competition is final once a tiebreaker question has been asked and answered correctly and any associated disputes or discrepancies have been addressed. No protests are accepted after the teams leave the event. 

Conduct

To encourage a positive atmosphere and foster good sportsmanship, all participating schools and teams (including coaches, students and administrators) are presumed to be responsible individuals and will be treated as such and are therefore expected to conduct themselves in a responsible and ethical manner. This includes, but is not limited to, treating all other players, coaches and WGBH and An Unlikely Story staff with courtesy, abiding by all decisions of the staff and judges, honestly reporting details of game situations to the staff, and promptly reporting violations to the staff. 

Coaches and administrators are expected to actively use their influence to enhance sportsmanship in the broadest possible manner and should not engage in conduct that may incite players or audience members during the competition. Unsportsmanlike conduct includes any actions or comments by coaches, players, or audience members which are intended to bait, anger, ridicule, or demean others, whether or not the deeds or words are vulgar, or in order to gain an unfair advantage during the competition. Public criticism of WGBH and An Unlikely Story, their staff, and/or any participating team players during the competition will be considered disruptive and unethical.

WGBH and An Unlikely Story at their sole discretion reserve the right to decline participation of a school prior to and at any point during the competition, including future competitions, due to unsportsmanlike, disruptive, or unethical behavior. 


Click here to register for High School Quiz Show: Extra Credit and review Frequently Asked Questions here.

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