'L.A. Noire' Is A Video Game That's Like A Film
NPR Staff
Thursday, May 19, 2011 at 4:00 AM
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Players of the game <em>L.A. Noire</em> are represented by Cole Phelps (right), who has to find clues to solve a complex crime case in 1940s Los Angeles.

Players of the game L.A. Noire are represented by Cole Phelps (right), who has to find clues to solve a complex crime case in 1940s Los Angeles.

Rockstar Games


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One of the most promising video games of the year is out this week: L.A. Noire, a detective thriller set in late-1940s Los Angeles. Playing like an interactive movie, the game often focuses on conversation instead of violence.

The new game <em>L.A. Noire</em> is meant to make players feel as if they've stepped into a Raymond Chandler novel, or a noir movie.

The new game L.A. Noire is meant to make players feel as if they've stepped into a Raymond Chandler novel, or a noir movie.

Rockstar Games

A new video game offers up another way to experience life in the Los Angeles Police Department circa 1947.

The much-anticipated L.A. Noire is out this week. Players are put into the shoes of Cole Phelps, a returning World War II veteran who solves crimes and works his way up from beat cop to detective. He is surrounded by a host of suspects: from a sketchy Hollywood movie producer to crooked cops.

L.A. Noire is from Rockstar Games, the company behind Grand Theft Auto. For this latest game, Rockstar meticulously re-created Los Angeles of the late 1940s, using old maps and aerial photographs.

Video game critic and scholar Harold Goldberg, author of All Your Base Are Belong to Us: How 50 Years of Videogames Conquered Pop Culture, has been playing it and calls it "very filmlike."

"It just feels like, you know, anything from Hitchcock to Scorsese," he tells Morning Edition host Renee Montagne. "Feels like being in a film sometimes."

Goldberg says players get engrossed in scenes so deeply that "sometimes you don't want to leave."

"I ended up in a diner in one of the cases. I kind of wanted to sit there and order pancakes and not continue on my quest to find out why this devious Hollywood producer did what he did," he says, laughing.

He says the game play is slower and more deliberate than other games. Much of it involves interrogating suspects. A new technology captures faces so well that players can look at a face and decide whether or not that person is telling the truth. The writing is often so good, Goldberg says, that you feel like you're inside a television show like Dragnet or Law and Order.

Goldberg adds that he thinks the game is as good as some of the better Hollywood scripts.

"For almost 20 years, Hollywood and game makers have had this kind of uneasy relationship, but I think with L.A. Noire and a few games before this, game makers beat filmmakers at their own game," he says.

Goldberg says, however, that Rockstar has taken a big gamble with L.A. Noire.

"It's tens of millions of dollars, but I think they've done it right," he says. "And I think Rockstar is kind of like the Beatles of video game companies right now. They seem not to be able to do anything wrong."

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